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Concept Art for Games

Forge entire worlds from your imagination. This program is an intensive bootcamp on the art and workflow of creating professional concept art for the video game industry.

Duration: 16 Weeks
Effort: 15-20 hrs/week
Level: Intermediate
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What You'll Learn

This program is designed to mirror the environment of a real-world game studio art department. You'll move beyond just creating "cool pictures" and learn to design with purpose—solving visual problems to serve gameplay, narrative, and art direction. We'll cover everything from rapid ideation and thumbnailing to creating polished keyframe illustrations and prop callout sheets, using both 2D and 3D techniques to speed up your workflow.

Full Curriculum

Understanding design thinking, building a visual library, and breaking down professional briefs. Rapid ideation with silhouettes and thumbnails.

Mastering composition, perspective, and atmospheric effects to build believable worlds. Creating mood and storytelling through location design.

Using Blender for rapid prototyping. Creating simple 3D models to establish correct perspective and lighting for complex scenes.

Designing heroes, villains, and creatures that are both visually appealing and functionally sound for a game environment.

The art of industrial design. Creating functional, interesting props and vehicles that enrich the game world. Preparing callout sheets for 3D modelers.

Advanced rendering techniques, photobashing, and creating keyframe marketing illustrations that sell the vision of the game.

Assembling a professional, industry-ready portfolio. Resume building, interview skills, and navigating the games industry.

Meet Your Instructor

David Chen

David Chen

Senior Environment Artist

David is a senior concept artist with over 12 years of experience at major AAA game studios. He has contributed to several award-winning titles, specializing in creating epic, story-rich environments. David is an expert in leveraging 3D to create breathtaking concept art efficiently.

Course-Specific Questions

No. We teach the basics of Blender from scratch, focusing on the specific tools concept artists need. No prior 3D experience is necessary, but a willingness to learn is essential.

While the techniques are applicable to both, this program is specifically tailored to the workflows, expectations, and fast-paced environment of the video game industry.

Ready to Build Worlds?

Your career as a professional concept artist starts here. Enroll now and gain access to our extensive resource library.

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